I direct, design and develop experiences that blend physical and digital. My inventive use of technology creates a space for design and story to thrive, resulting in compelling experiences that educate, delight and transform. Read More.
Heroes takes an original choreography, set to David Bowie's iconic song Heroes, and reinterprets it in a mixed reality environment.
The audience first experiences the dance as 360 VR wearing a Samsung Gear headset. This sets the stage for the choreography and its setting, the original Universal Artists theatre in Los Angeles (now the theatre at the Ace Hotel).
They then step into a room and put on a HoloLens, executed as a crown. A mixed reality experience has the audience dance with virtual avatars animated through motion capture. As they move through the room the audience becomes part of the dance. Curiosity and exploration are rewarded in delightful climax of the holographic dancers dancing in the palm of your hand.
Heroes is a mixed reality piece premiered at Sundance New Frontier 2017, in collaboration with Melissa Painter and MPC VR. With support from Unity Technologies, Oculus, Nokia Ozo, The Theater at Ace Hotel, House of Moves, AMD Radeon, HP.
On Stage is part of the permanent "The Play is the Thing" exhibit at the Royal Shakespeare Company.
The experience creates the illusion that the visitor is on stage playing the part of Hamlet, speaking to the ghost of his father.
A life sized display creates a window into the iconic Royal Shakespeare Theatre. Intelligent sensing ensures the actor (Ewart James Walters) always looks the visitor in the eye.
In tandem with the 2016 release of the Microsoft HoloLens mixed reality headset, Microsoft Research funded an academic grant that explores the use of mixed reality in trade education.
I instructed a community college class that concepted, designed and built a Holographic Transmission for community college automotive students. This project was a collaboration of Oregon Story Board and Clackamas Community College.
With the transmission completed we tested it with a class of automotive students which resulted in a white paper listing our learnings.
Key collaborators include Ben Fischler, Anthony Pires, J Bills, Shelly Midthun and Rick Lockwood.
How can we encourage civic engagement? The Issue Machine and it's companion installation evolves the traditional soapbox to a combination of freedom of expression with the anonymity of a voting booth, and the verifiable results of a poll.
I joined the Design Week Portland 2016 team of volunteers to create an installation that allowed visitors of Pioneer Courthouse Square in downtown Portland to engage in discourse on the evolution of the Portland metro area.
Visitors to the square in downtown Portland can choose one of 5 issues. Write down their concern and what they plan to do. They then register this "vote" and hang the issue on neighborhood posts throughout the square.
The issue tag is automatically captured, scanned and their vote is registered. A companion website shows a real-time updating tally.
People not able to attend can register their issue via the companion website. Volunteers onsite write out the issue on a physical tag, register the vote and place it in the square.
This project spans the widest array of interfaces, from spatial (square) to physical (box, tags) to digital (site) to cloud (image processing). The issue machine blends modern serverless cloud based processing with local micro controller (raspberry pi) capture.
Roles: Sponsor, concept, technical direction, team management.
Ask me about: Lab driven process, anthropomorphizing, friction (the physics kind).
"A kinetic sculpture turned a vacant storefront in Portland, Ore., into a space for interaction and reflection.
Landscapes are a study in change. Whether physical or cultural, shifts occur from moment to moment. Sometimes change is striking. Other times, it sneaks up on you.
The Landscapes installation was an exploration of this dynamic. Kinetic, responsive, and always moving, it integrated responsive technology, robotics, LED lighting, and simple origami forms to create a meditative experience inspired by Portland’s perpetual state of evolution."
HERMÈS Beverly Hills
Roles: Concept, Pitch, Prototyping, Executive technical direction, Team management and event installation.
Ask me about: Blending physical and digital where you don't end up seeing the technology. The use of RFID tokens, physical computing, peppers ghost optics with a tablet and live video capture booths.
"Blending classic style and spectacle with technological innovation, a suite of interactive experiences enhanced the magic at an exclusive event celebrating the opening of Hermès’ renovated Beverly Hills boutique.
In collaboration with our colleagues at SapientNitro, Second Story created an array of installations for guests to enjoy. The experiences took a cue from the brand’s long legacy in fashion, seamlessly integrating technology into “analog” moments and connecting traditional means of interaction with modern social media."
"Upon arrival, each guest was given a laser-cut, RFID-enabled wooden token, their key to unlock the interactives they encountered throughout the evening. This coin captured and saved digital content they collected to be viewed and shared after the party.
The interactives each offered a modern take on familiar coin-operated games. The old “Pepper’s Ghost” optical illusion was revived inside a 1950s-style boardwalk viewfinder that let guests create their own custom postcards by adjusting 3D layers. Tilt-shift photography enhanced conventional “peephole” installations, providing fun and surprising moments of discovery for viewers. We enlivened the ubiquitous photo booth by transforming it into the equivalent of a Hollywood “green screen” film set. Guests climbed into a replica 1930s Mercedes Gazelle, selected props and accessories, and chose the landscape to play behind them on a large-scale monitor. When they activated the interactive with their token, their big scene was recorded and displayed on a large live feed for them to watch (and for those in line to see). Finally, guests had the opportunity to interact with the work of renowned designer Anthony Burrill, playing with his animations to create their own visual composition with a custom soundtrack.
After the party, guests received a personal invitation to a microsite where they could retrieve the content collected by their token and share it with friends. These digital souvenirs made playful keepsakes from a night to remember with Hermès."
Hermès Beverly Hills
Here to There
Here to There is an exploration in wearable storytelling. I was the instigator and sponsor of the project. My aim was to get complete strangers to stand uncomfortably close to each other and to challenge the studio's engineers and designers around what a mobile experience can be.
Roles: Sponsor, concept, technical direction, team management, prototyping, event management.
Ask me about: Wearable storytelling, stranger danger, proximity based experiences, trust.
A project by Second Story http://secondstory.com/project/here-to-there
"A narrative experiment conducted using mobile beacons and choreographed movement considered the question: “What happens when the story finds you?”
The Tribeca Film Festival’s digital and interactives team invited Second Story to participate in the 2015 TFI Interactive Playground. Collaborating with keynote speaker Lucy McRae, we crafted a storytelling experiment exploring how presence, physical space, and human intervention could combine with technology to tell a story.
In Here to There, the audience discovered a futuristic three-part narrative, written by McRae, through the use of wearable devices and actors. The actors wore Relators, custom helmets that communicated the story to the audience, while festival attendees sported custom headphones called Receivers. When a Receiver came into proximity with a Relator, the audience heard parts of the story. Aided by the choreography of the actors, participants experienced a non-linear narrative built from their interactions with the characters.
We leveraged our product design expertise to create visually distinctive devices that delighted the crowd and provided plenty of photo ops. Here to There took social media by storm and was prominently featured in the Tribeca Film Festival’s “Daily Wrap Up” video. The experiment used technology to connect people in a human way, creating an immersive, connected experience that enabled users to remain aware, present, and even social in their surroundings."
Here to There
Shape of Story
Shape of Story tries to reimagine how we engage with documentary short film. Often the film maker wants to start a dialog, however the setting of the film theatre is not conducive to this. Shape of Story changes this by giving the audience agency to provide feedback during the film. A facilitator can use this input afterward to kick-start a conversation.
Role: Sponsor, concepting, team management.
Ask me about: Group engagements, mass mobile interfaces.
"Using a smartphone-enabled web application, audience members participated in an interactive screening to spark conversation. A one-night only event as part of 2013’s Design Week Portland, Shape of Story transformed the historic Hollywood Theatre into a dynamic space for dialogue and debate. With their mobile phones in-hand, movie-goers gathered to watch short media pieces from the University of Oregon’s Multimedia Journalism master’s program, Spin Film, Periscopic, Oregon Public Broadcasting, and The Oregonian, all focused on issues related to gun ownership. As the films played, a smartphone-enabled web app allowed viewers to “tag” moments of emotional impact using a simple gesture: a tap. After each piece, the crowd’s marks were aggregated and visualized on the big screen to illustrate the ebb and flow of their engagement. They were given a window of several minutes in which to contextualize their reactions and provide feedback on what they’d seen.
After all seven pieces had been shown, the shape of each story and a curated selection of the submitted comments were displayed while a moderator, Dave Miller from OPB’s “Think Out Loud,” facilitated an engaging discussion structured around the audience’s contributions. The evening offered attendees a unique collective theater-going experience that integrated technology in a considered, unobtrusive way.
We look forward to further exploring this experimental technology to see what it can do. Valuable for filmmakers to gather input to enhance their work and as a tool to collect feedback to initiate thoughtful discourse, the possibilities for Shape of Story are endless."
All images provided by Wes Pope. Footage provided by Kate Szrom, Summer Hatfield, Katelyn Black, and Wes Pope.
Shape of Story
The launch event of the largest screen on Times Square was a great opportunity to create truly impactful visuals. My aim with the project was to create a screen that was alive, that tells a story for longer than a few seconds, as is typical on billboards. It was very satisfying to see VIP's re-mix the work of Universal Everything and create a playlist that ran for 2 weeks, never the same, always beautiful.
Roles: Concept, pitch, technical direction, team management, render pipeline management, A/V systems design and event installation oversight.
Ask me about: Media servers for large scale video installations, collaborative creation / remixing experiences.
"This cutting-edge display is the largest in the world, creating a digital canvas that stretches nine stories high and wraps an entire city block.
Second Story collaborated with digital artists Universal Everything, bringing the screen to life with a spectacular generative graphic takeover that invited the public into the experience as co-creators, not just spectators.
VIP guests were invited to participate in interactive co-creation of the content that launched the screen from a custom designed space constructed specifically for the event in 2500 square feet of “cold shell” retail space immediately below the screen."
Times Square 4K Screen Launch
Triumph of the Winter Queen
With Triumph of the Winter Queen I wanted to push how we traditionally interpret paintings. We found an opportunity to blend programmatic theatrical lighting with motion graphics and traditional storytelling. The result is an immersive blended experience that brings to life the story caught in the painting.
Role: Concept, Pitch, Prototyping, Executive technical direction, Team management, Programming
Ask me about: Theatrical lighting control, immersive storytelling, pre visualization, fabrication
"This immersive digital experience draws viewers into Dutch artist Gerrit van Honthorst’s 1636 masterpiece Triumph of the Winter Queen: Allegory of the Just, a monumental portrait inspired by the turbulent lives of Elizabeth Stuart and Frederick V, once the King and Queen of Bohemia.
Together with the Museum of Fine Arts, Boston, Second Story created a digital presentation that immerses viewers in the allegorical portrait. Displayed on two 12’ glass panels flanking the painting, it is enhanced by a custom lighting program that highlights details of the painting that might be otherwise overlooked. The film’s narration contextualizes the work, sharing the rich history of Stuart and her family while also explaining the significance of the symbols Honthorst depicts. Visitors to the gallery leave with an enriched knowledge of the Winter Queen, her family, and the world in which she lived."